<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>This is Konstantin Mitgutsch tracing questions about learning, experiencing, computer games, media and transformation…</description><title>Playful Learning</title><generator>Tumblr (3.0; @mitgutsch)</generator><link>http://www.kmitgutsch.com/</link><item><title>In the last few years a new trend of designing video games...</title><description>&lt;embed type="application/x-shockwave-flash" src="http://assets.tumblr.com/swf/audio_player_black.swf?audio_file=http://www.tumblr.com/audio_file/20380048568/tumblr_m1vohimQPk1qzefy6&amp;color=FFFFFF" height="27" width="207" quality="best" wmode="opaque"&gt;&lt;/embed&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design challenges arise and how are they addressed? How do players make meaning of their game play experiences in general? And what is the future of purposeful games research? In this talk three perspectives of Mitgutsch’s recent research on purposeful games are outlined: To begin, insights from a recent study on meaningful experiences in players’ lives are examined and the research method of playographies is discussed. In the second part, a research-based game design project on subversive game design and recursive learning is presented and the background of the game Afterland is highlighted. Finally, the narrative of serious games and the design of purposeful games are discussed. On this basis, recent research results will be explored and future challenges for game design and purposeful games research will be outlined.&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/20380048568</link><guid>http://www.kmitgutsch.com/post/20380048568</guid><pubDate>Mon, 02 Apr 2012 18:39:18 -0600</pubDate><category>video games</category><category>serious games</category><category>digital humanities</category><category>mitgutsch</category><category>MIT</category></item><item><title>"Serious games are purpose-driven playful environments intended to impact the players beyond the..."</title><description>“Serious games are purpose-driven playful environments intended to impact the players beyond the self-contained aim of the game.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;How I define serious games&lt;/em&gt;</description><link>http://www.kmitgutsch.com/post/20263128856</link><guid>http://www.kmitgutsch.com/post/20263128856</guid><pubDate>Sat, 31 Mar 2012 20:32:30 -0600</pubDate><category>serious games</category><category>video games</category><category>definition</category></item><item><title>Read this!</title><description>&lt;p&gt;Thank you @miguelsicart for bringing life into the game studies discussion - this give me hope for the future! gamestudies.org/1103&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/15116180132</link><guid>http://www.kmitgutsch.com/post/15116180132</guid><pubDate>Sun, 01 Jan 2012 00:16:00 -0600</pubDate></item><item><title>RT @WiredFeed: Top 10 Things Nobody Cared About in 2011: http://t.co/UgxKQdsn - this is awesome!</title><description>&lt;p&gt;RT @WiredFeed: Top 10 Things Nobody Cared About in 2011: &lt;a href="http://t.co/UgxKQdsn" target="_blank"&gt;http://t.co/UgxKQdsn&lt;/a&gt; - this is awesome!&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/15046918657</link><guid>http://www.kmitgutsch.com/post/15046918657</guid><pubDate>Fri, 30 Dec 2011 16:21:28 -0600</pubDate></item><item><title>My takeaway from today&amp;#8217;s GAMBIT lunch: Are people still telling jokes or did that thing...</title><description>&lt;p&gt;My takeaway from today&amp;#8217;s GAMBIT lunch: Are people still telling jokes or did that thing extinct?&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14951655968</link><guid>http://www.kmitgutsch.com/post/14951655968</guid><pubDate>Wed, 28 Dec 2011 20:52:22 -0600</pubDate></item><item><title>RT @rocket_nova: The History of Batman’s Batsuit (1939-2012) http://t.co/sWFbT54A</title><description>&lt;p&gt;RT @rocket_nova: The History of Batman’s Batsuit (1939-2012) &lt;a href="http://t.co/sWFbT54A" target="_blank"&gt;http://t.co/sWFbT54A&lt;/a&gt;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14862085292</link><guid>http://www.kmitgutsch.com/post/14862085292</guid><pubDate>Tue, 27 Dec 2011 08:33:46 -0600</pubDate></item><item><title>I know that you are watching Benjamin right now @cristianevidal! Haha</title><description>&lt;p&gt;I know that you are watching Benjamin right now @cristianevidal! Haha&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14701125628</link><guid>http://www.kmitgutsch.com/post/14701125628</guid><pubDate>Fri, 23 Dec 2011 20:33:10 -0600</pubDate></item><item><title>Awesome, this years animated #MIT christmas card is referencing Mine Craft - now I am proud to work...</title><description>&lt;p&gt;Awesome, this years animated #MIT christmas card is referencing Mine Craft - now I am proud to work here: &lt;a href="http://t.co/hWXegjr0" target="_blank"&gt;http://t.co/hWXegjr0&lt;/a&gt;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14617360433</link><guid>http://www.kmitgutsch.com/post/14617360433</guid><pubDate>Thu, 22 Dec 2011 08:57:30 -0600</pubDate></item><item><title>The more I think and research about serious, persuasive, purposive and preachy games the less I take...</title><description>&lt;p&gt;The more I think and research about serious, persuasive, purposive and preachy games the less I take them serious, maybe that&amp;#8217;s good&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14217165770</link><guid>http://www.kmitgutsch.com/post/14217165770</guid><pubDate>Wed, 14 Dec 2011 09:54:40 -0600</pubDate></item><item><title>Same in Boston RT @tracilawson: NYC. The colder it gets outside, the wider you have to open your...</title><description>&lt;p&gt;Same in Boston RT @tracilawson: NYC. The colder it gets outside, the wider you have to open your windows. #steamheat&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14050656073</link><guid>http://www.kmitgutsch.com/post/14050656073</guid><pubDate>Sat, 10 Dec 2011 22:46:55 -0600</pubDate></item><item><title>Serious games often use a clever trick “The end justifies the design”&amp;#8230; but, NO, it...</title><description>&lt;p&gt;Serious games often use a clever trick “The end justifies the design”&amp;#8230; but, NO, it doesn&amp;#8217;t!&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/14009122305</link><guid>http://www.kmitgutsch.com/post/14009122305</guid><pubDate>Sat, 10 Dec 2011 04:18:41 -0600</pubDate></item><item><title>Technology does not change people - people change people</title><description>&lt;p&gt;Technology does not change people - people change people&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/13926407773</link><guid>http://www.kmitgutsch.com/post/13926407773</guid><pubDate>Thu, 08 Dec 2011 11:39:09 -0600</pubDate></item><item><title>My new label in use for serious games is &amp;#8220;purposive games&amp;#8221; Cause &amp;#8220;serious&amp;#8221;...</title><description>&lt;p&gt;My new label in use for serious games is &amp;#8220;purposive games&amp;#8221; Cause &amp;#8220;serious&amp;#8221; as &amp;#8220;beyond fun&amp;#8221; is wrong &amp;amp; &amp;#8220;purposeFUL&amp;#8221; is judgmental&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/13878367916</link><guid>http://www.kmitgutsch.com/post/13878367916</guid><pubDate>Wed, 07 Dec 2011 11:39:29 -0600</pubDate></item><item><title>RT @FROG_Vienna_: Here is the video of N. Pozzi &amp;amp; @zimmermaneric &amp;#8216;s awesome FROG keynote...</title><description>&lt;p&gt;RT @FROG_Vienna_: Here is the video of N. Pozzi &amp;amp; @zimmermaneric &amp;#8216;s awesome FROG keynote &amp;#8220;Spaces of Possibility&amp;#8221; &lt;a href="http://t.co/BAx8fOtj" target="_blank"&gt;http://t.co/BAx8fOtj&lt;/a&gt;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/13658273015</link><guid>http://www.kmitgutsch.com/post/13658273015</guid><pubDate>Fri, 02 Dec 2011 19:48:34 -0600</pubDate></item><item><title>Afterland Revisited</title><description>&lt;p&gt;Here is a small video of my talk: &amp;#8220;Afterland Revisited&amp;#8221; &lt;a href="http://t.co/j2Be7HXx" target="_blank"&gt;http://t.co/j2Be7HXx&lt;/a&gt; at the GAMBIT Summer Summit 2011&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/13199256320</link><guid>http://www.kmitgutsch.com/post/13199256320</guid><pubDate>Wed, 23 Nov 2011 07:35:00 -0600</pubDate><category>video</category><category>video games</category><category>MIT</category><category>GAMBIT</category></item><item><title>RT @tracilawson: I like @rossdelantar&amp;#8217;s article about how to save #SimsSocial. I&amp;#8217;m so...</title><description>&lt;p&gt;RT @tracilawson: I like @rossdelantar&amp;#8217;s article about how to save #SimsSocial. I&amp;#8217;m so close to deleting that app, and so are many users. &amp;#8230;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/13052951593</link><guid>http://www.kmitgutsch.com/post/13052951593</guid><pubDate>Sun, 20 Nov 2011 05:55:05 -0600</pubDate></item><item><title>RT @b_3_t_4: It&amp;#8217;s funny how &amp;#8220;children&amp;#8217;s media&amp;#8221; refers to both educational...</title><description>&lt;p&gt;RT @b_3_t_4: It&amp;#8217;s funny how &amp;#8220;children&amp;#8217;s media&amp;#8221; refers to both educational material, and the content that putatively distracts them from &amp;#8230;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/12786135591</link><guid>http://www.kmitgutsch.com/post/12786135591</guid><pubDate>Mon, 14 Nov 2011 09:39:01 -0600</pubDate></item><item><title>RT @pkollar: I did a Dark Souls afterwords interview with the game&amp;#8217;s director, Hidetaka...</title><description>&lt;p&gt;RT @pkollar: I did a Dark Souls afterwords interview with the game&amp;#8217;s director, Hidetaka Miyazaki: &lt;a href="http://t.co/80nT3eOd" target="_blank"&gt;http://t.co/80nT3eOd&lt;/a&gt;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/12749765812</link><guid>http://www.kmitgutsch.com/post/12749765812</guid><pubDate>Sun, 13 Nov 2011 17:34:26 -0600</pubDate></item><item><title>RT @eshita_j: So true! RT@brainpicker: By far the best articulation of what gamification should...</title><description>&lt;p&gt;RT @eshita_j: So true! RT@brainpicker: By far the best articulation of what gamification should &amp;amp; shouldn&amp;#8217;t be via@andyellwood http://t. &amp;#8230;&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/12682161329</link><guid>http://www.kmitgutsch.com/post/12682161329</guid><pubDate>Sat, 12 Nov 2011 07:51:34 -0600</pubDate></item><item><title>I fear this little guy waking me up at 5.30 am is the future of my entertainment #foe5 #exittainment</title><description>&lt;p&gt;I fear this little guy waking me up at 5.30 am is the future of my entertainment #foe5 #exittainment&lt;/p&gt;</description><link>http://www.kmitgutsch.com/post/12643109995</link><guid>http://www.kmitgutsch.com/post/12643109995</guid><pubDate>Fri, 11 Nov 2011 13:45:13 -0600</pubDate></item></channel></rss>

