Bio

Konstantin Mitgutsch is researcher in the field of education science, game studies, learning theories and applied humanities. At present he is working as a Post Doctoral Researcher at the Singapore-MIT GAMBIT Game Lab at the Massachusetts Institute of Technology and as a Visiting Professor at the University of Vienna.
His research focuses on learning processes in computer games and in particular on the role of learning trough failure and transformative learning in games. In 2010 he was product owner of the recursive learning game “Afterland”. In recent studies he is investigating meaningful learning processes through gameplay experiences in players’ biographies. Furthermore he is analyzing learning processes in Serious Games and educational game design.
He worked in the fields of learning, media studies, computer games and age rating systems at the University of Vienna for several years and was a Max Kade visiting fellow at the Education Arcade at the Massachusetts Institute of Technology in 2010.
Konstantin Mitgutsch studied Media Education and Philosophy of Education at the University of Vienna and the Humboldt University Berlin and earned a MA in Education Science, Sociology, Media Studies and Philosophy (2003) and a Ph.D. in 2009. He is participating as an expert member for the Austrian Federal Office for the Positive Assessment of Computer and Console Games and is on the expert council of the Pan European Game Information (PEGI). Since 2007 he organizes the annual Vienna Games Conference FROG.